Design research methodology
Design research methodology
December 22, 2024
23.09.2024-03.01.2025/Week 1-Week 14
FANG YAOYUE (0372006)
Design research methodology/Bachelor of Design in Creative Media
Design research methodology
List
LECTURES
INSTRUCTIONS
FEEDBACK
REFLECTION
LECTURES
We need to post all tasks from task1 to task4 to google drive and share them with teams.
In the map design of first-person shooter (FPS) games, map interaction refers to the interaction between the player and the environmental elements in the map, which affect the game experience, strategic choices, and the pace of the game.
The key elements that define map
interaction are these six points
1.
Terrain design and route
2.
Interactive environmental elements
3.
Tactical elements
4.
Concealment and visual field control
5.
Feedback and signal system
6.
Style and theme
First-person shooter (FPS) games are video
games where the player views the game world from the perspective of the
character she is controlling, and where the gameplay involves both navigating
into a complex three-dimensional environment and engaging in combat using
weapons of different types. FPS games are currently one of the world’s most
popular video game genres, with no signs of the popularity abating. Call of
Duty, Halo, Battlefield and other similar game series sell millions of games
each year. Still, developers are plagued by the rising costs of developing
content for such games, leading to shorter games and anxiety about creatively
and thematically diverging from the mainstream. A typical modern FPS game has
less than ten hours worth of single-player campaign and just a few multiplayer
maps, despite costing tens of millions of dollars to develop.
The author believes that the development
cost of shooting games is very high at present, the development cost of each
shooting game is hundreds of millions of dollars, and it is very difficult to
make the game map, there are too many things to take into account, the map is
an indispensable part of shooting games.In contrast, generating
"core" content (such as maps and levels), as well as generating
content that optimizes specific aspects of gameplay or optimizes the abilities
of individual players, is an active topic of research, but the results have so
far been considered premature for commercial games. More recently, a
search-based approach
google drive link:
https://drive.google.com/drive/folders/189g4KY50bp1QW_Dk2hodFsh8hyewHZaI
Final presentation video
INSTRUCTIONS
FEEDBACK
REFLECTION
EXPERIENCE
Through this semester's study, l think l have gained a lot thissemester, this is the first time for me to take classes in this way, inthe form of online courses and one-on-one consultation, whichmakes the whole class form interesting and free, and at the sametime,lam constantly studying.l think it is very interesting.l likeshooting games and interaction design very much. When choosinga topic, l combine the two and then study together.
OBSERVATION
In task3,l also made a questionnaire, which was the first time forme to make a questionnaire. For me, questionnaire is a veryprofessional thing, but l also completed it. Many people gave mereplies, which made me very satisfied, because their support mademy follow-up research better.
FINDINGS
In the future study, will work harder and continue to study issuesrelated to interaction design. hope that in the near future.interaction design will make more people familiar with it and letmore people feel its charm.


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