Design research methodology

 Design research methodology

December 22, 2024

23.09.2024-03.01.2025/Week 1-Week 14

FANG YAOYUE (0372006)

Design research methodology/Bachelor of Design in Creative Media

Design research methodology 

List

LECTURES

INSTRUCTIONS

FEEDBACK

REFLECTION




LECTURES

We need to post all tasks from task1 to task4 to google drive and share them with teams.

In the map design of first-person shooter (FPS) games, map interaction refers to the interaction between the player and the environmental elements in the map, which affect the game experience, strategic choices, and the pace of the game.

The key elements that define map interaction are these six points

1.      Terrain design and route

2.      Interactive environmental elements

3.      Tactical elements

4.      Concealment and visual field control

5.      Feedback and signal system

6.      Style and theme

First-person shooter (FPS) games are video games where the player views the game world from the perspective of the character she is controlling, and where the gameplay involves both navigating into a complex three-dimensional environment and engaging in combat using weapons of different types. FPS games are currently one of the world’s most popular video game genres, with no signs of the popularity abating. Call of Duty, Halo, Battlefield and other similar game series sell millions of games each year. Still, developers are plagued by the rising costs of developing content for such games, leading to shorter games and anxiety about creatively and thematically diverging from the mainstream. A typical modern FPS game has less than ten hours worth of single-player campaign and just a few multiplayer maps, despite costing tens of millions of dollars to develop.

The author believes that the development cost of shooting games is very high at present, the development cost of each shooting game is hundreds of millions of dollars, and it is very difficult to make the game map, there are too many things to take into account, the map is an indispensable part of shooting games.In contrast, generating "core" content (such as maps and levels), as well as generating content that optimizes specific aspects of gameplay or optimizes the abilities of individual players, is an active topic of research, but the results have so far been considered premature for commercial games. More recently, a search-based approach

google drive link:

https://drive.google.com/drive/folders/189g4KY50bp1QW_Dk2hodFsh8hyewHZaI

Final presentation video



Power point

INSTRUCTIONS


FEEDBACK

REFLECTION


EXPERIENCE

Through this semester's study, l think l have gained a lot thissemester, this is the first time for me to take classes in this way, inthe form of online courses and one-on-one consultation, whichmakes the whole class form interesting and free, and at the sametime,lam constantly studying.l think it is very interesting.l likeshooting games and interaction design very much. When choosinga topic, l combine the two and then study together.

OBSERVATION

In task3,l also made a questionnaire, which was the first time forme to make a questionnaire. For me, questionnaire is a veryprofessional thing, but l also completed it. Many people gave mereplies, which made me very satisfied, because their support mademy follow-up research better.

FINDINGS

In the future study, will work harder and continue to study issuesrelated to interaction design. hope that in the near future.interaction design will make more people familiar with it and letmore people feel its charm.






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